Low Scenario
Shutterstock: $500/year
Adobe Stock: $800/year
1000 stock photos
The Shutterstock vs Adobe Stock earnings comparison estimates realistic stock income for Shutterstock and Adobe Stock contributors using 2026 contributor payout ranges. A fair comparison needs the same portfolio assumptions on both sides, which is why this page normalizes the revenue per asset. For exclusive programs, the calculator keeps the comparison nonexclusive unless the page clearly models exclusivity. This page models 1000 stock photos on Shutterstock, then shows low, average, and high revenue bands with monthly, yearly, daily, and per-asset values. Use the monthly figure for cash-flow planning and the per-asset value for deciding whether new production time is justified.
| Platform | Photo RPI | Video RPC | Payout | AI |
|---|---|---|---|---|
| Shutterstock | $1-$3/asset/year | $2-$15/asset/year | $35 | not allowed |
| Adobe Stock | $1-$5/asset/year | $2-$20/asset/year | $25 | allowed |
Shutterstock: $500/year
Adobe Stock: $800/year
1000 stock photos
Shutterstock: $1,200/year
Adobe Stock: $2,000/year
1000 stock photos
Shutterstock: $3,000/year
Adobe Stock: $5,000/year
1000 stock photos
The generator skips format pages when the data file lacks a useful metric for that media type. That avoids invented precision and keeps the pages honest.
The average scenario uses the midpoint-style annual revenue metric from the data file for the selected platform and asset type. It should be treated as a realistic baseline, not a guaranteed return.
Enter only accepted, searchable assets that are live for buyers. Drafts, rejected files, and unkeyworded uploads should not be counted.
Recheck after major royalty changes, marketplace policy changes, or every few months of new uploads so the planning range stays realistic.
Yes. The default average estimate is rendered into the HTML during the PHP build. JavaScript only updates the numbers live when you change an input.
The calculator estimates contributor revenue before production costs, taxes, gear, software, models, props, travel, and editing time.