Low Scenario
iStock: $300/year
Depositphotos: $200/year
1000 stock photos
The iStock vs Depositphotos earnings comparison estimates realistic stock income for iStock and Depositphotos contributors using 2026 contributor payout ranges. A fair comparison needs the same portfolio assumptions on both sides, which is why this page normalizes the revenue per asset. The table highlights royalty assumptions first, because that is the strongest signal before looking at payout thresholds and policies. This page models 1000 stock photos on iStock, then shows low, average, and high revenue bands with monthly, yearly, daily, and per-asset values. Read the output as a range, then compare nearby calculators to see whether platform choice, format, or niche changes the result.
| Platform | Photo RPI | Video RPC | Payout | AI |
|---|---|---|---|---|
| iStock | $0-$3/asset/year | $1-$10/asset/year | $100 | not allowed |
| Depositphotos | $0-$1/asset/year | $1-$6/asset/year | $50 | allowed |
iStock: $300/year
Depositphotos: $200/year
1000 stock photos
iStock: $800/year
Depositphotos: $500/year
1000 stock photos
iStock: $2,500/year
Depositphotos: $1,200/year
1000 stock photos
The generator skips format pages when the data file lacks a useful metric for that media type. That avoids invented precision and keeps the pages honest.
The average scenario uses the midpoint-style annual revenue metric from the data file for the selected platform and asset type. It should be treated as a realistic baseline, not a guaranteed return.
Enter only accepted, searchable assets that are live for buyers. Drafts, rejected files, and unkeyworded uploads should not be counted.
Recheck after major royalty changes, marketplace policy changes, or every few months of new uploads so the planning range stays realistic.
Yes. The default average estimate is rendered into the HTML during the PHP build. JavaScript only updates the numbers live when you change an input.
The calculator estimates contributor revenue before production costs, taxes, gear, software, models, props, travel, and editing time.